The export command
The export command has the form:
Only a shortened version of the command is available in command line mode,
is the name of the symbol as it appears in your program or object files. Note
that, in the case of _ _stdcall functions, there is an additional
"decoration" added to the end of the symbol. In general, you should
not use this decoration nor the leading underscore added to the symbol name.
SLINK will match the undecorated name specified with the decorated name in the
loaded object files. In the case of Silverfrost C++ decorations, the full decorated
name should be specified but without the leading underscore.
is the name of the symbol by which the user would call your function. SLINK
will append a leading underscore and transfer any _ _stdcall decoration
found for the
entryname. The name
of the function will appear in the DLL export table exactly specified with this
In the following example, suppose your _ _stdcall function func
exists with the full decorated name _func@12
SLINK will match func with _func@12 and also export _func@12.
The name appearing in the export list will be gloop and the symbol
appearing in the import library (if any) will be _gloop@12.
The name in the export table and the name in the calling program's import table
are identical. This is so that the system loader is able to find the function
in the DLL.
is used to export a data item. You must use a pointer to the data item in your
program. See the command reference for descriptions of ordinals and the noname